Indeed, Unity platform has made game development easier and accessible to many people. Whether you use it or not, it is becoming popular and one of the top de-facto tools developers use worldwide. Its easy learning curve has been both the greatest hike and downfall.

As per a report, there were 112,013 iOS apps and 243,222 Android apps using Unity 3D SDK.

Undoubtedly, Unity is a straightforward and excellent tool used for cross-platform development. It is easy to understand so that even beginners can start project development intuitively and quickly.

According to Unity Asset Store, the total assets in Unity Asset Store are five times that, with nearly  31,000+ 3D assets separately.

But, as a developer, you have you keep important things in your mind while developing the project. If you avoid considering vital points, it can slow down your development or face delays in getting desired outcomes.

Therefore, we have described the top 7 common mistakes that Unity developers should avoid while starting their app development.

  1. Lack of PlanningThere is also a space for improvisation; however, it is not to leave loopholes. Starting the app development with proper planning is the best bet. Trying a new development engine is better to stimulate creativity and innovation and familiarize yourself with the development ecosystem.

    However, while starting full game development, you should keep your project in mind and manage things according to the scope and progress of the project from the start.

    Both project and organization management are significant in game development. Avoid unclear roadmaps, be reasonable and take firm decisions to meet the deadlines of your project. Maintain workload effectively and quality of the game.

  2. Use of JavaScript and C# in object scripts
    If you are using Unity for your game development, you can either use C# or JavaScript in the object scripts; however, mixing up both may spoil the overall project. A script that utilizes both of these languages is typical to access by another script also; the things can become confusing for the developers.

    It is common that working with JavaScript or C# in Unity can bring more benefits, so developers should stand with any coding languages for games.

  3. Code Mismanagement Before starting any gaming project, it is vital to manage your code in the right way. Code management tends towards writing specific and clean codes. Creating clean codes filled with proper syntax and classes will save you from performing later fixes under the risk of spoiling the entire code in your game.

    It is always better to write separate scripts that act on distinctive areas of the game – this enables you to make sure that other sections in your game won’t be effective with unnecessary downtimes if changes are required down the line.

    You should also have complete control over the source. Source control is an act of managing and backing up all code that is used in your game.

    This is particularly vital for associating with other developers, keeping track of your file records, and functioning on important codes without affecting the main project files. Additionally, we can say that managing your code will help you save a lot of time and keep your game development hassle-free later.

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  4. Avoiding the Use of the ProfilerProfiler came into existence in the free version of the Unity 5 game engine (Before the free version, it was only available in Unity Pro versions). It offers several functions to assist game developers.

    But beginners don’t know it; hence it is typical for them to use Profiler correctly. Profiler allows developers to test their games remotely for newbies, which provides more accurate outcomes than testing your Android or iOS games on editors.

    Profiler also offers two significant functions fixing memory leaks and garbage collection. Functions of Profiler don’t end; hence it offers several other functional benefits to game development experts.

    The Profiler can also be used for building code blocks to improve the overall performance of the app.; without using Profiler, developers can’t take full benefits of using the Unity game engine.

  5. Manually Testing For FunctionalitySome developers test their app only manually by using it in play mode. No doubt that testing the gaming app manually offers fun and gives everything under direct control.

    However, it is not a good practice as it increases the risk factors and errors in the app’s functionality. The more complex apps need more experienced programmers to complete more tedious tasks, and developers have to think and repeat to assure that the application work accordingly. However, repetitive tasks can become the worst part of your development process and take time.

    Moreover, running test cases manually is not a fun job; there are higher chances of bugs or errors in the app. Unity offers high-end and best-in-class testing tools to automate the overall testing process.

    With proper code, and architectural design, you can start unit testing for testing isolated functionality of the app even you do testing for more complex cases.

    Doing this will save your time and provide you with an error-free app. Therefore, by using automation testing, you can make your testing process faster and robust.

  6. Overuse of the Unity Asset Store Never make mistakes while using Unity Asset Store. It is well-stacked. From scripts, and audios to models and textures, there are a lot of assets available in it, and it is not surprising that game developers utilize this asset store to enhance their app’s functionality.

    But beginners don’t know it; hence it is typical for them to use Profiler correctly. Profiler allows developers to test their games remotely for newbies, which provides more accurate outcomes than testing your Android or iOS games on editors.

    Profiler also offers two significant functions fixing memory leaks and garbage collection. Functions of Profiler don’t end; hence it offers several other functional benefits to game development experts.

    You should make the things compatible with the game. Make sure that everything you access from Unity Asset Store suits your game. Moreover, try to create unique effects instead of common or standard ones.

  7. Having No Requirement to Expanding Unity Key FunctionalitySometimes developers think that Unity Editor Environment is required for level design, feature enhancement, and basic game testing; however, it is not true. Unity’s great extension potential comes from adapting it to specific problems that need to be solved in various projects.

    This can improve the user experience when working in Unity or dramatically speed up the entire plan work process and development. It would be inappropriate not to utilize its built-in features such as custom component inspector settings, Decorator Drawers, custom Property Drawers, or its own Editor Windows.

A game developer can make a big set of mistakes while working with the Unity game engine. Whenever you find an error message, check the line that shows the error very carefully and solve it.

You can also check online technical forums or search the help online with the error message on Google. Above, we have mentioned the top 7 most common mistakes that Unity developers make. It will help you avoid these mistakes during game development and achieve desired results.